

Though, it’s still unclear what this mode will look like when the game ships.Park Beyond is an amusement park simulator game developed by Limbic Entertainment known for its work in Tropico 6 and Might and Magic 7.

While the game won’t have a traditional multiplayer mode, there will be some sort of sharing option implemented, allowing players to try out various creations from all over the world. There will be options to have unlimited money so players can simply focus on creation, while those that want to get into the nitty-gritty of the sim aspects will be able to as well. Limbic says players can do that if they want, but there will be several customization options that allow players to enjoy the game however they’d like. The great thing is that players won’t be locked into min-maxing every aspect of the park if they don’t want to. But how much will this ride cost to develop? It may very well not be a sustainable business decision to keep this ride up and running, so it’s your job to balance fun and profits (which is coincidentally a fantastic analogy for making video games). The entire premise is a constant give-and-take, balancing the enjoyment of the visitors with ensuring the park is generating enough money.įor instance, if you create an impressive ride that towers over anything anyone has seen before, it will no doubt be fun. Or, as Creative Director Johannes Reithmann describes to Inverse, “What if you could get shot out of a cannon across the whole park?”īut beyond the creation component is the management aspect, which will allow you to run the theme park while ensuring it’s a profitable business. Maybe you’d like a Kraken to juggle submarines found at a children’s ride. Perhaps you want to connect several Ferris wheels to one another to make a gigantic rotating loop of destruction. The main goal in Park Beyond is to create the wackiest rides possible - even if they aren’t possible in real life. Oftentimes, games like these are designed with PC in mind, but Park Beyond will be approachable from a control standpoint, even on console. Both are interwoven throughout the 30-hour single-player campaign, which will feature choice-based missions that give you agency to create what you’d like.Īs for the creation aspect, Limbic is aiming to make it as user-friendly as possible across all platforms. There will be two main gameplay components: The park creation, and the management aspect. Here, you can see how easy it is to create coaters.
